Which is why the future of PC gaming is in the cloud. PC parts keep getting vastly more complex and costly to manufacture and no company can sell them at a loss and then recoup it later. To go further this is also one of the reasons why the cost of PC parts keeps exploding where consoles go back to stable and don't increase as much. Developers love it because they have a stable hardware target platform and can learn to extract every bit of performance from it. They keep making money through online service fees and game sales for years after the console has been EOL'd. This doesn't end when the new console comes out either. So this is not just about customers who can't keep up with a constant new release sample it's that it takes years for the console maker to make their money back and start to get to the profit phase of it. But they made it all back by taking a portion of each game sold. The amount came down with the PS3 slim and then down again with the next version. The best example is that SONY lost hundreds on each PS3 sold. It's also worth remembering that consoles (outside of Nintendo) are sold at a loss for the most part with the company making the money back off game sales and fees to publishers and developers over the long run. People just dont have that much disposable income and lots of old consoles would be heading to landfill as recycling technology tends to take time.It's usually a bit more. Imagine if console releases basically turned into a call of duty or FIFA release cycle where they would release one every year and people went to buy the new one. FreedomEclipseI mean thats smart, seeing as the average life span of a console is upto 5 years or more even? ChrcolukGreat news, not a fan of constant new hardware updates which hastens obsolescence.So, a console is what you want.
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